Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski, Anna Jaskulska, Kinga Skorupska, Daniel Cnotkowski, Jakub Tyszka, Agata Popieluch, Anna Voitenkova, Rafał Masłyk, Piotr Gago, Maciej Krzywicki, Monika Kornacka, Cezary Biele, Paweł Kobyliński, Jarosław Kowalski, Katarzyna Abramczuk, Aldona Zdrodowska, Grzegorz Pochwatko, Jakub Możaryn, Krzysztof Marasek
2019 IFAC-PapersOnLine, T. 52, z. 19, s. 277-281
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR. Copyright © 2019. The Authors. Published by Elsevier Ltd. All rights reserved.